10.05.2011

A Response to a Book


The Craft of Research
Responded to by Jeremiah Johnson

In response to the chapters presented by Booth Colomb & Williams, I have been exposed to a vast array of ideal in writing. The main points focus on researching both a topic as well as the reader. I will express my analysis of three topics: the audience, the topic and the problem.

I: Know thy audience. When focusing the skill in crafting research and writing, taking into account the human appraising your discourse is intelligent. Your writings exist as a medium to the readers. It must be formatted so they learn, focus and interpret while enjoying the experience. This is just as important as the topic itself. Do you write a technical draft for school children? Do you write a children’s book for a CEO? Let us then question our audience. We need to design our writing and research so the reader cares for the topic as well as feels a need to listen. This will bring your topic to a strong denouement and allow the audience to enjoy every moment.

II: Be particular. Now that we understand audience as a key component, we must find a topic. I find that designing a topic is more than a choice. It stands to reason many quantitative and qualitative questions. You must sift through your experiences, your cares, your knowledge and emotions. With so much to labor through, choosing becomes difficult but is imperative to the reader. You must not simply throw facts their way. You must make it condensed into one topic. This topic then forms one question. Firstly, finding topics in your interests can help. Do you truly care about your topic? Secondly, narrowing the topic is vital. “A topic is probably too broad if you can state it in four or five words:” (39) Penultimately, the topic must mean something—it must become a question. This will allow your research to take roots. I believe this to be both the hardest and the most rewarding step. It focuses the project. Lastly, the topic must make a difference. The audience needs to know why it is significant to them. You must also know so you can write. Finding the question will focus your topic into a problem that the audience wants to solve.

III: Make it significant. Why is there a need for your topic? Will it make a difference in the real world? This may be the most important focal point. All designs should be much grander than a pretty object placed neatly for the audience to view; it must make them marvel. So deciding a problem for your topic to revolve around is vital. This problem also needs to be solved. In your design, what will it produce that solves this problem in the real world? I find that the greatest projects are grandiose enough to reach for the moon, but personal enough to be solved simply, easily and in a well to-do manner. The choice of economy is important as well. Will this project be solved by the wealth of a ‘prince’ or is there a design with the same prowess that is cheaper? All problems can be solved multiple ways. Finding that solution is something you must work towards. The problem though must first be found.

In Final Response, all parts of the design process are holistic and intertwined. They respond to each other, change & morph and progress to an ultimate closure. Researching is the first step in the project. This allows you to find the seed that forms something powerful. You can do this through your audience, your topic and a solvable problem. So let the research reign as it is crafted from the depths of experience.

10.04.2011

A highrise Site Model

Our Site Model
An industrial part of the city
Laid with old aged structures

The use of pallets to construct the model spoke highly of the space
To bring our highrise to this industrial area will potentially 
bring back the 'old-time romance' & wealth to Rincon Hill






9.29.2011

Conundrum:
Am I under some spell?
What can I do about this confusion?
I have a problem, I am unable to understand the issue?


aWordPoembyJeremiahJohnson

9.27.2011

A Past Post in Present Time

I love to design 'games.' These objects should be held on a pedistal and honored as a sculpture of taste. While some are wretched the act of creating a 'game' is wonderful, trying and perplexing.

For my grandparents, a game to enjoy!

Part-Time Investors





9.26.2011

Titled: "The Raft to Reformatory Refuge"
Titled: "Edge of Earth" (SOM model)

Titled: "City City Where are you?"

9.25.2011

Sketch the Experience & Draw the Highrise

Once more I find myself on the brink of stress and ultimate enjoyment! Finally, the once prevailing "form" design has left and opened the 'Gates to Gestalt Design.' A mere impression of my physiological design style--an invention of mine.

It started before my phenomenology days. Slowly I developed an intent through game design. With the use of 3-days strait in a workshop and surrealist music, the Art-form was born. By asking questions either by yourself or with a group, your subconscious mind opens the imagination to the building: the materials, the experience, the senses, the people & the time. As you progress through the building in your mind, you find patterns, connections, notes and way-points. These images form an experiential design. The influence is powerful and mighty.

My dear friends Joe and Ari were the official tested. They are held in great honor and glory!




The Market - built under the highrise

An Atrium Space

The midway Green-space

9.24.2011

Dear Highrise Project,
   
         I have written you a letter 97 pages to end.
Why shan't you write me back?
I try despretly to design well for you.
Is it not enough?  
Do you need more of my time that I do not possess?

Farewell till we meet once more--at least until Saturday.

Love,
Jeremiah


Title

Defining a Site

Table of Contents

page 32 of 97

page 33 of 97

page 34 of 97

page 35 of 97

9.23.2011

A Structure Mo'del of the Jin Mao To'wer




How shall something stand?
Suspension Cable?
Sheer Tower?
Pillar?
Arch?









9.22.2011

A Poem for Highrise

My dear friend the highrise
How lovely can thee be?
To give me so much work to do
and let me out to see

Then pound me like an oil rig
to pull out the wee last bit
and out comes my toil and labor
as black as a crow at night


What would I do without thee?





Once again, I labor for many hours to bring the design to the next level. It is never ending--but that is what drives me on. Can I foster the growth of something special? Can I develop a masterpiece?

A nearly quick drawing using Sumi ink, ballpoint pen and Chartpak Markers, my partner Joe and I worked to lay some groundwork. With large newsprint papers we set out to shape a glimpse of the current highrise design. Again, I am against the use of Form to shape a building it does not mean it is useless in the least. All experiences generate ideas. This is just a round about way to hit the nail on the head so to speak. Designing for experience rather than look should be paramount!



The Critique Circle

Wall of drawings

The highrise section/elevation

Mid Height Greenspace

Suspended Cables and Birds

A narrative

9.17.2011

"My Dear Friends a Ransom Note"

"Take One Capsule"

"The Piano Display"